Supercell, the Finnish based leading mobile game company, recently published their 2014 financial report stating that the creator of Clash of Clans totaled $1.7 billion in revenue and $565 million in profits before tax.

Undoubted, many factors have contributed to these stunning numbers in the past year. It is worth noting that the superb performance in the Asian markets – China, Japan, South Korea – has played a vital role in the huge success. This indicates that any gaming company targeting to achieve a massive expansion regarding revenue and profits must take your games to Eastern markets.

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Dear Testdroiders,

We’ve just added some popular Indian devices at Testdroid Cloud. If you are targeting to this huge country with your Android app or game, you should definitely check how things roll on these devices. These devices offer variety of consumer favorite devices in India, highly popular models, that you should definitely include in your testing roster. Looking for Android One devices? Then these devices are perfect for your needs…

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Android Testing Frameworks

Google’s Android ecosystem continues to expand rapidly. It is evident that new mobile OEMs are emerging in every corner of the world, bringing in different screen sizes, ROM/firmwares, chipsets, and etc. For Android developers, it becomes rather difficult to cope with the fragmentation.

Luckily, Android (including iOS) developers have had unlimited access to some advanced cloud-based solution, like Testdroid Cloud, to run automated tests on a large scale of real devices for quality assurance. Also the emergence of different Android testing frameworks has substantially eased Android developers’ lives.

Today we are going to behold 5 most used Android testing frameworks and break down the basics and code examples of each.

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Dear Testdroiders,

Modern desktop PCs are very powerful. Generally, the main issue with performance is that mobile game is developed on desktop and later on there are different challenges to get your game to run perfectly smooth on phones and tablets. There is an inevitable need to test those games under development using real mobile devices.

As we’ve been highlighting it in our blogs, great graphics performance in mobile games is very closely related to good user experience. User wants to see constant progress with the game, do the smooth game-playing, and for this, graphics performance needs to adequate and work across all those different devices – and provide the very same user experience.

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Game Development Conference 2015 has come to an end. What’s next? Probably you are waiting for Apple’s WWDC and Google I/O in the summer time or expecting more eye-catching stuff and breaking news at GDC Europe in August. While these events are always worth attending, GDC China in Oct. this year is another event that you should mark in your calendar.

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