Deconstructing Mobile Testing Methods

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Testing So many testing methods, so little time. Mobile developers are creating more apps than ever before and the stakes keep getting higher for design, performance and speed.
And, the only way to make sure your mobile app is doing what you designed it to do, is to test it. But, the traditional ways of testing mobile applications on real devices is time-consuming, prone to errors, expensive and only covers the tip of the iceburg when it comes to the thousands of mobile devices out there used in the mobile ecosystem.

Even though mobile app testing is tedious, it’s vital to the success of an app. In the long run, companies that are test their mobile apps save time fixing those nasty bugs in their apps, games and services, but more importantly, save money

In our belief and support of the mobile developer, we will run a five-week blog series, Deconstructing Mobile Testing Methods where we will focus on two prominent testing methods for Android apps and games, Robotium and Uiautomator.

Join us each Wednesday, starting on June 5, 2013 for our first blog, The Pros and Cons of Different Mobile Testing Methods. Our series is below so tune in when you can!

June 5 – The Pros and Cons of Different Mobile Testing Methods
June 12 – Using Twitter App as an Example: How to Build Robust and Reliable Automated Tests
June 19 – Advanced Automated Testing as Part of Your Development Work
June 26 – Goodbye Hand-Written Test Cases!
July 2 – Getting The Best Out of Today’s Android Testing Tools

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