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Gray Box Test Automation with Unity Games

Without access to source code, there are limited ways to develop test automation solutions for mobile games. With the increasing popularity of Unity Technologies amongst mobile game developers, Bitbar began to explore gray box test capabilities with Golden Rat Studios. Golden Rat Studios is a game development studio based in Playa Vista (Los Angeles), California. […]

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The Voice of Product Owner: Why We Moved to Docker

Hello everyone, In the past years, like any team in the world, we have experienced multiple major changes in our development processes, product release cycles, team collaborations and overall company culture. The purpose of making changes is to be better, smarter and faster. As a Product Owner who is tightly tied with DevOps teams for […]

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Dashboards and Reports – How Do You Measure and Improve App Testing?

Today there are many automation tools that companies are working with. It’s evident that not every process around baking quality into mobile apps is perceived the same. In my 10 years working for enterprise and startups there always seems to be one thing that teams tend to overlook. It’s rather simple, but as engineers, we […]

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Scaling Continuous Delivery for Mobile: Increase Throughput to Deliver At the Speed of Mobile

Transforming a company from Agile Development to Continuous Delivery by deploying a high degree of automation into its delivery pipeline, is called DevOps nowadays. DevOps is short for Development and Operations – the two departments that generally operate with two very different goals. Mobile software development teams are continuously writing new and better code to […]

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Get Started with App Monitoring for Successful Mobile DevOps

Mobile DevOps has very different expectations, criteria and requirements when it comes to successful performance monitoring and general health-level of mobile apps, websites and APIs. The industry has somewhat neglected the fact that monitoring should happen in real locations over REAL networks with real infrastructure. The methods and tools build around mobile monitoring have been […]

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The Costs of Poor User Experience for Mobile Business

Building something that doesn’t meet the expectations right away can be a bad thing. However, sometimes with some types of apps, games and mobile websites, it takes the time to grow big and popular and eventually ends up being true hit products for its creator – and users as well. User Experience (UX), among many […]

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What to Include in Containers for iOS App Testing

Container technology has been enabling companies to pack various software components into a single physical package that can be used for various purposes. In mobile app testing, containers are extremely useful and can easily enable clean, secure and scalable test automation with the right set of tools, programming languages, frameworks and literally any software components […]

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Why Containers Make Bitbar The Most Flexible DevOps Platform

The containerization of our services has helped us a lot to reach high scalability in tailoring and mass customization. Containers offer superior manageability, security and customizability for most innovative users and agile teams with DevOps mindset. In this blog post, we are covering the basics and main benefits of Bitbar’s container technology. With the next […]

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The Essence of Mobile DevOps is To Destroy Silos

The Mobile DevOps is a practice of bringing different disciplines involved in developing, testing, releasing and operating software into a functional inside organization – or by a team that works closely together. By bringing together developers (Dev) and operations (Ops), the team is able to continuously deliver their product based on continuous feedback and iteration. […]

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Bridging the Gap Between ConnectedWorld and UX

It’s become a widely accepted fact that every second matter in today’s #ConnectedWorld and business depends on #UX to be competitive. If you depend on your users to alert you to the problem then you’ll definitely notice a drop in revenue and uninstalls. What can we do to identify this problem earlier so that we […]

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