How to Use Image Recognition for Mobile App and Game Testing

Image Recognition for Mobile Game Testing
Image Recognition for Mobile Game Testing

Dear Testdroiders,

Many of you are using image recognition or other types of visual/element/object character recognition implementations for testing. Especially for mobile games this is very handy as all of the graphical content is based on OpenGL ES or directly coming from UI engines that are difficult to recognize by test automation scripts.

In this example, I’ll be walking you through of basic example how to use image recognition for mobile game testing and what sort of assets and test script you need for that.

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The Agile Process for Mobile Game Development and Testing

Dear Testdroiders,

We discussed about the required architecture and infrastructure for mobile game testing last week. In that article, I briefly covered those different types of testing that are required in order to build better and more robust games – that simply works on those devices that the actual gamers use. For this, it is essential to take a look at process how you generally build and test your game while it’s still going through different phases of the development.

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Architecture and Infrastructure Aspects of Mobile Game Testing

Dear Testdroiders,

We’ve recently run several blogs, webinar and published an ebook about mobile game testing, and I’ve personally got a huge amount of positive feedback about these. Based on these feedback, I think it would be beneficial to deep dive in few important topics in mobile game testing and how to adopt this – along with test automation – for your development process. So, let’s start with the infrastructural and architectural aspects of mobile game testing…

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Webinar Recap: Learn the Best Practices in Mobile Game Testing

Best Practices in Mobile Game Testing
Best Practices in Mobile Game Testing

Two days ago we hosted a webinar featuring the best practices in mobile game testing. Our Technical Product Manager Ville-Veikko Helppi shared his expertise and opinions on the most critical aspects in mobile game testing, leveraging test automation for daily game development and testing, and key things to build a revenue generation mobile game.

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Webinar: Learn the Best Practices in Mobile Game Testing

Dear Testdroiders,

We’ll be hosting a webinar – “Learn the Best Practices in Mobile Game Testing” – on 2nd of December 11am PST / 7pm GMT. As usually with Testdroid webinars, we’ll be arranging Q&A at the end and we’d like to encourage people to come up with questions regarding the mobile game testing, best practices, frameworks and basically anything related to game testing.

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Mobile Game Testing – Part #4: Testing for Connectivity

Connectivity is one of the key aspects when building mobile games. Typically, mobile games communicate over the internet with various different entities; app markets (e.g. Google Play), directly with other players and their devices, or your own back-end servers. When it comes to mobile game development, both indies and major game studios are struggling to make an ideal environment for testing massive multiplayer setup. This is one of the areas where test automation can provide you significant benefits.

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Mobile Game Testing – Part #2: UI and Functionality + Image Recognition

Test Automation for Mobile Game Testing
Test Automation for Mobile Game Testing

Speaking of mobile game testing, it is a common misconception that manual testing is the only way to go forward. In many cases it is the first thing to start with, but to really get all issues spotted out and fixed before the game is published, test automation built into the process, hammering each and every regression and advancement can yield significant results when considering the customer-ready game.

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How Testdroid Makes Mobile Game Developers Lives Easier

Many things make a difference when mobile gamers select which game they download from app market. Naturally, the reputation of any game developer is important, but by far more important factor for the maximal exposure for hundreds of millions of users are those user ratings and comments given in Google Play or App Store.  Those either put the game in front of those downloaders – or not.

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Testdroid Recorder Now Supports Scripting of Unity3D Games

Testdroid Recorder has been a popular and useful Android app/game development and testing tool on the market. One of its biggest values is that it saves a lot of time in generating test scripts. Today, we are bringing a new great feature of it to every Android game developer – Testdroid Recorder now supports scripting of Unity3D based games.

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Game Developers Conference 2014

GDC 2014

Hello everyone,

The Game Developers Conference (GDC) 2014 is taking place this week from 17th to 21st at Moscone Center in San Francisco. As the GDC is the world’s largest and longest-running professionals-only game industry event, it is surely an very exciting and important annual event for every game developer around the world.

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