Gray Box Test Automation with Unity Games

Without access to source code, there are limited ways to develop test automation solutions for mobile games. With the increasing popularity of Unity Technologies amongst mobile game developers, Bitbar began to explore gray box test capabilities with Golden Rat Studios.

Golden Rat Studios is a game development studio based in Playa Vista (Los Angeles), California. Led by industry veterans, Golden Rat Studios LLC is building the next generation of real-time, multiplayer, social games for Explorer Corporation Limited, a new mobile game distributor located in Hong Kong. In collaboration with Golden Rat Studios, we’ve engineered a test automation framework with Unity tools to supplement an image recognition-based approach.

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Appium Tip #27: Using Appium for Mobile Game Testing

Using Appium Image Recognition for Game Testing
Using Appium Image Recognition for Game Testing

Appium is one of those frameworks that scales well across different use cases. For example, many of today’s popular mobile games do get tested using Appium and Image Recognition. This is extremely easy and effortless way to create tests for graphics-based content and mobile games are natural use cases for Appium Image Recognition.

We’ll take a look at Appium image recognition features, how to get started with this setup and use real Android and iOS devices from Bitbar Public Cloud.

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How Will DevOps Boost Mobile Game Quality

In competitive world of mobile games, gamers aren’t really shy nor they will turn their faces away from problems they confront when playing mobile games. Instead, they tend to provide pretty straight feedback on issues, games and sometimes even non-related things – because of frustration and emotions around the gaming experience. In addition, there are significant differences on how gamers take your product in different countries. 

The fact is that feedback from gamers DO get easily in front of hundreds of millions of other gamers – and that can impact on your revenue generation. How can mobile game developers tackle these challenges and how do Mobile DevOps approach come into play? And mobile game testing is done? We’ll scratch the surface of that in this blog.

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Building the Latest OpenCV and AKAZE for Image Recognition

Dear Testdroiders,

Automating mobile game testing can really make a big difference on how thoroughly (and easily) people can get their Android and iOS games tested. We’ve been discussing about this topic a lot here at Testdroid blog and covered pretty much all the popular test automation frameworks in order to get mobile game testing automated. One of the most prominent approach has been the image recognition together with Appium. Today, I’ll walk you through of how to modify the existing template / example with AKAZE and OpenCV libraries and how to build the latest versions of image recognition libraries.

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Top 10 Mobile App Testing Blogs in 2015

Dear Testdroiders,

Thank you for being with us at Testdroid Blog. We hope you all had a great holiday and New Year.

When we look back in 2015, we have had fruitful technical innovations that enable us to maintain the market leadership. We’ve also shared plenty of thoughts regarding mobile app development and testing. Today, we would like to wrap up all the blogs in the last year and let’s review the top 10 of them.

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Mobile Game Testing and Test Automation Using Real Devices

Dear Testdroiders,

Let’s start by discussing a bit about mobile game testing in general. Testing mobile game means ensuring that it is running properly, it meets its all specific requirements and provides fantastic user experiences to gamers. This may sound difficult – especially when there are bazillion different device configurations where the game must run well. If you consider that significant portion of Google Play and App Store revenues are generated by mobile games, there is absolute need to automate as many mobile game components as possible.

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Testdroid Showcased in Unity Games Meetup Today

Today, Vancouver Unity Games Meetup will be hosting a session where Testdroid and Electronics Arts are teaming up to bring some insights to advanced mobile game testing, with appropriate presentation of their quality engineering team members. The presentations will be focusing on how mobile games are getting tested, what are the best practices, technologies, and provide variety of tips and tricks for every game developer.

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GDC 2015 – Experience The Latest and Greatest in Mobile Game Development and Testing

Dear Testdroiders,

It’s again the time for Game Developer Conference and naturally Testdroid team will be participating and showcasing in this great event. We’ve lots of awesome things to show you so do check out our latest improvements for mobile game development and testing. And if you want to meet up for more formal discussion, please let us know.

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Performance Profiling and Monitoring for Mobile Games Under Development

Dear Testdroiders,

In mobile games, great performance is closely related to great user experience. Gamers are hungry to see a constant progress with the game and have the great gameplay experience. For this, graphics performance needs to be up to snuff and the game must work well – and provide the very same experience – across all different devices (phones, tablets etc.). We’ll take a look at here how to easily automate the performance profiling and monitoring for mobile games. Even you are still starting the development, there are lots of things you can test in the performance context – and that’s where test automation brings you some real benefits.

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NEW FREE EBOOK: The Fundamentals of Mobile Game Development and Testing

Building a mind-blowing mobile game for hundreds of millions of gamers isn’t trivial task to do. To help you to focus on the most essential things in mobile game development process, we’ve gathered some good practices, tips and tricks and more into one ebook. Please check it out.

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