Getting great apps to the market as early as possible is the key to business success. But the fact is that there are so many things needed to be done by mobile developers in this process. Bitbar Cloud is an all-in-one mobile DevOps platform that aims at easing the daily work of all mobile app developers with unique flavors in DevOps tools and services. And we want to make building and testing applications easier.
The Bitbar API service provides plenty of requests that help to not only query the test results but also configure test settings and directly launch test runs in Bitbar Device Cloud from your environment. With the cloud domain change two months ago, it’s good time to recap what API calls are needed and how to get the most out of the Bitbar API service to improve DevOps pipeline efficiency and developer productivity.
One of the most profound changes in the past few years in software development is the transition from manually configuring development, testing and deployment environments to defining them in code by using some of the popular configuration automation/orchestration tools (Ansible, Chef, Puppet etc) or containers (Docker) and then storing the configuration files to version control the same way as the actual application code is stored.
As Appium is a popular framework for cross-platform app testing, many platforms provide the Appium Server-Side execution to help improve test efficiency. But Appium Client-Side execution also plays a critical role for many teams to validate Appium tests for specific reasons. And what makes Bitbar Cloud stand out is that our platform is one of few mobile device testing clouds that has support for Appium Client-Side execution. And we’ve taken its capabilities further –
testdroid_multiSessionWait is now available.
Jenkins is the most commonly used automation service used in software development. In many cases it’s first installed locally to automate everyday tasks of application building with each source code commit and launching a regression test suite after a successful build. Later as automation matures it’s made generally available or bought as a service from some cloud provider. This being said, Jenkins is the industry standard for defining software automation steps.
One of the most interesting areas in mobile has been the fast evolution of Augmented Reality (AR) platforms and applications utilizing mobile device’s camera in overlaying UI elements over the live video stream in real time. These applications and games create very engaging user experiences but are very difficult to test for following reasons:
Every now and then a new mobile test automation framework emerges, it quickly gains attention from mobile developers. This is happening right now with the Detox framework.
My Background: Appium and Mobile Game Test Automation
Before going into details, I’d like to share a bit about my own context and the struggles I’ve had in mobile game test automation.
It’s obvious that companies nowadays are investing more in automation solutions to streamline the workflow of build, test, deploy and monitor mobile apps. As developing high-quality apps requires lots of intensive testing, companies will most likely highlight Speed as one of the cornerstones when evaluating test automation tools and services.
Without access to source code, there are limited ways to develop test automation solutions for mobile games. With the increasing popularity of Unity Technologies amongst mobile game developers, Bitbar began to explore gray box test capabilities with Golden Rat Studios.
Golden Rat Studios is a game development studio based in Playa Vista (Los Angeles), California. Led by industry veterans, Golden Rat Studios LLC is building the next generation of real-time, multiplayer, social games for Explorer Corporation Limited, a new mobile game distributor located in Hong Kong. In collaboration with Golden Rat Studios, we’ve engineered a test automation framework with Unity tools to supplement an image recognition-based approach.