We are excited to announce the partnership with Neotys, the maker of Neoload. The partnership will combine Neotys’s expertise in mobile performance and load testing with Bitbar’s market leading mobile functional testing capability and real device farm to deliver a solution to today’s growing complexity of challenges in mobile performance and functional testing.
Let’s start by discussing a bit about mobile game testing in general. Testing mobile game means ensuring that it is running properly, it meets its all specific requirements and provides fantastic user experiences to gamers. This may sound difficult – especially when there are bazillion different device configurations where the game must run well. If you consider that significant portion of Google Play and App Store revenues are generated by mobile games, there is absolute need to automate as many mobile game components as possible.
On last week’s blog post we covered the first stage of getting to holiday readiness – Functional and Compatibility Testing. This week we will cover how you can take the test automation assets created in Stage 1 and utilize those in Stage 2 to ensure that your apps and server back-ends can really handle the extreme usage conditions of those Holiday Season peak days.
If you have missed the first one, you can also quickly read through the whole blog series starting from here.
Good performance is very closely related to good user experience. User wants to see constant progress with the game and do the smooth gameplay. To get the optimal result, graphics performance needs to be up to snuff and work across all different mobile devices (phones, tablets etc.) the very same. This can be achieved by optimizing graphics performance with test automaton on real mobile devices.
In mobile games, great performance is closely related to great user experience. Gamers are hungry to see a constant progress with the game and have the great gameplay experience. For this, graphics performance needs to be up to snuff and the game must work well – and provide the very same experience – across all different devices (phones, tablets etc.). We’ll take a look at here how to easily automate the performance profiling and monitoring for mobile games. Even you are still starting the development, there are lots of things you can test in the performance context – and that’s where test automation brings you some real benefits.